just learning project

you can play it on the browser or download it

if i upload a new version, you'll lose your progress on browser so if you care to keep progress long term, i recommend the exe download

give me your feedback

and report bugs

Published 21 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
Author5ld
GenreStrategy
Made withAseprite, Godot
Tags2D, Automation, Clicker, Crafting, Godot, Idle, Incremental, Indie, Management, Pixel Art
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

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mindle.zip 45 MB

Comments

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(+1)

the description of prestiege is a bit vague....more than 1mega of what?

You're absolutely right I'll fix it

 it means 1 Mega of the currency (golden gear)

Great intro thow

This game is torture for your fingers if you dont use an autoclicker, and if you use that. Then what is the point of the game? Every upgrade takes 100 sec of the current factury speed, the progression of the incromental game does not feel satesfying for me.

thank you for the feedback i am working on the pacing and balance

This game is actually pretty awesome. Sure, the graphics aren't great and the general UI/UX is lackluster. BUT, that's not as important the as gameplay, which this is EXACTLY what I love in games! A bunch of resources to collect, complex crafting trees. Love it. And the shipment menu? Super cool idea.

Besides that, the gameplay is a little slow, which isn't always a bad thing if there's other things the play can do. But here, I found myself waiting around a lot. (and maybe there's no clear way to fix that in this game).

Also, I'm gonna be honest, I ended up using an autoclicker to get farther in the game. It was pretty fun! (and it's not a bad idea to nerf autoclickers by adding a 100ms debounce to getting resources)

Over all, super cool. 5 stars.

Thank you so much for playing and the feedback, really appreciate it

Graphics/UI is next on my list to improve

About the pacing, I'd love for more players to try it out and give feedback so I can balance it properly

And the autoclicker it's part of the fun.